The link between video games and movies came around when advancements in technologies improved video game graphics and processor speed. Developers of video games started incorporating realistic depictions of their background story. As a result, many popular video games drew attention as bankable sources of film materials.
As plots, realms, characters and realistic fast-paced actions kept many players even more fascinated with video games, the film industry’s use of those elements in movie making, subsequently paid off with good results. Several video-game inspired movies produced iconic characters and worlds that even non-video gamers came to appreciate. The list of video-game based films to cite as examples is quite long, but the most popular include Tomb Raider, Resident Evil, Prince of Persia, Mortal Kombat, World of Warcraft and Assassin’s Creed.
Video Games and the Use of Cinematic Techniques
On the other hand, the gaming environment grew and became more competitive. This prompted video game developers to use not only 3D technology but also cinematic techniques to make their video games more immersive. Virtual environments and characters became even more realistic-looking, giving players the feel of taking part in an interactive motion picture.
The Cutscene Features
During the mid 90s up to 2010, cutscenes were introduced as elements for motivating players to persevere in their playing engagements. Cutscenes were often breathtaking and were welcome additions to video games during the early years of their adoption. However, it came to a point when many video gamers found having multiple cutscenes in a single video game had become too many, if for purposes of enjoyment.
The result was that having cutscenes in between levels detracted players from their gaming strategies; robbing them of the opportunity to control their game play. As a consequence, video game developers made it a point to apply balance in using cinematic cutscenes as a game feature. Some others thought it best to do away with cutscenes altogether.
Still, having a narrative to follow when journeying and doing battles in video games is important in enriching gaming experiences. In “Valorant,” a newly released video game developed by Riot Games, the story telling trend continues but with a different approach.
Riot Games Intends to Use In-Game Approach in Story Development
Riot Games still recognizes the value of incorporating a continuously developing story in video games. Yet what this game developer intends for “Valorant” players to have, is a story that develops in line with in-game progression. That way, multiplayer gaming experience can be enhanced by having new issues to tackle and fresh goals to achieve.
Regardless of how Valorant’s background story evolves, what makes the new Riot Game quite interesting to video game aficionados are the challenges posed by the Valorant Ranked System. Here, a ranking system recognizes video gamers for their aiming skills and proficient use of gaming mechanics, particularly their ability to communicate and to fully harness the provisions of their Agents kit.
However, since the Valorant Ranked System is the only way to progress further in the game, leveling to higher rankings is difficult to less skilled players. Moreover, higher ranking players are inclined to get frustrated when multiplayer missions fail because of less-skilled participants.
While those in the latter group are the ones who are likely to use valorant elo boosting services in order to reach competitive levels, it is also important for them to learn and acquire the techniques and strategies used by the elite gamers who will play on their behalf.